Free while the app is in its first release. No account, and nothing is uploaded.
macOS will refuse to open it on the first try and say the app is damaged or
from an unidentified developer. It is neither — the app has not been through
Apple's notarisation yet. To open it: right-click the app →
Open → Open. If macOS still refuses, run
xattr -dr com.apple.quarantine "/Applications/Audio Editor.app"
in Terminal once.
The app itself is 13 MB and everything except separation works immediately. The first time you split a mix into vocals and backing, press Download beside the model in the separation dialog. That fetches 75 MB of MIT-licensed Spleeter weights, checks them against a checksum, and keeps them for next time.
macOS 12 (Monterey) or later on an Apple Silicon Mac — M1, M2, M3 or M4. 8 GB RAM, and about 200 MB free once the separation model is installed.
Not built yet. This release is Apple Silicon only; an Intel or universal build has to be produced separately.
The audio engine, effects and restoration are all cross-platform already. Plug-in editor windows are written against macOS APIs and need a Windows equivalent before a build is worth shipping.
Send us a line and we will write to you once it is out.
Same as Windows — the engine builds, the plug-in editor window does not. Audio input and output go through ALSA and PulseAudio and still need testing on real hardware.
Send us a line and we will write to you once it is out.